Iphone Simulator Mac Without Xcode

The simulator app, available within Xcode, presents the iPhone or iPad user interface in a window on your Mac computer. It is not possible to run Xcode on a Windows or Linux operating systems. You interact with the Simulator by using the keyboard and the mouse to emulate taps, device rotation, and other user actions. Click on the active scheme to reveal the context menu: Starting point to add new simulator. Note that the list does not contain the iPhone SE simulator. Click on the “Add Additional Simulators” button: List of available simulators in Xcode. In the new window that opens, select the “Simulators” tab and then click on the plus button in. From Xcode, launch the iOS simulator: 3. Verify that the desired device is selected, in this case I am using the iPhone 7 device as shown below. If the App that you plan to install is already installed, you should delete it. Then proceed with installing the updated release.

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There are a lot of solutions to find out on which device out app is running.

iOS: How to determine the current iPhone/device model in Swift?

But running in the simulator, we just can detect that it is the simulator, but not what type of simulator (iphone5,6,6s etc.)

How can we test different logics depending on devicetype with the simulator ?Or how can I detect which device is simulated in code ?

Based on the answers I found here and here, I wrote this little Swift function for you:

I'm getting a result of 'iPhone8,2', which converts to an iPhone 6+, which is what my simulator is set to.

There's open source code available that you can use that would convert strings like 'iPhone8,2' to the proper iPhone model name.

And if you want to get rid of the compiler warning for using the 'DEVICE_IS_SIMULATOR' magic, here's a better solution in the form of a class.

Running Your App in the Simulator or on a Device, Model, measure, and boost the performance of your app by using a continuous-​improvement cycle. Building Your App To Include Debugging Information. To run your app in Simulator, choose an iOS simulator—for example, iPhone 6 Plus, iPad Air, or iPhone 6 + Apple Watch - 38mm—from the Xcode scheme pop-up menu, and click Run. Xcode builds your project and then launches the most recent version of your app running in Simulator on your Mac screen, as shown in Figure 1-1 .

As of Xcode 9.4.1, NSProcessInfo().environment now includes a key for 'SIMULATOR_DEVICE_NAME'. Values look like 'iPhone 8'.

About Simulator, 8 or later, tap the Settings app. Tap on General, then tap About. Scroll down to Model Number; this is the model identifier number/SKU. To see the “A” number, tap on the Model number. So as I mention if you run the run-ios command it will run the application in the default 'iPhone X' but if you want to specify a device or simulator you can do it with the --simulator flag, followed by the device name as a string. So for example, if you wish to run your app on an iPhone 5s, run. react-native run-ios --simulator='iPhone 5s'

Iphone Simulator Mac Without Xcode

You can also use my BDLocalizedDevicesModels framework to get the name in one line of code.Check it on Github.

It works with Objective-C and Swift and can help you to get the device name for real device or simulator.

Which iPhone model do you have? Here's where to look, Getting Started in Simulator. Simulator app, available within Xcode, presents the iPhone, iPad, or Apple Watch user interface in a window on An iOS Simulator basically mimics an iOS app or browser on top of a developer’s operating system. This is viewable in an iPad or iPhone like window. They cannot virtualize the actual hardware conditions of an iOS device, which is the main requirement for comprehensive testing and debugging.

Manually Install iOS Simulators in XCode, Simulator enables you to simulate multiple iOS and watchOS devices You interact with Simulator by using the keyboard and trackpad to Simulator enables you to simulate iOS, watchOS, and tvOS devices running current and some legacy operating systems. Each combination of a simulated device and software version is considered its own simulation environment, independent of the others, with its own settings and files. These settings and files exist on every device you test within a

Getting Started in Simulator, Simulator now has a menu item and keyboard shortcut to bring up the app switcher in iOS Simulators. (54252732) (FB7014782). simctl status_bar now allows You need to check the iOS SDK for simulator in xcode. On xcode toolbar, click on the simulator list and then check list of available iOS SDK. If iOS 7.1 is not present there, then you need to have updated xcode.

Xcode Overview: Running in Simulator, Add any supported simulator to Xcode's list of iOS Simulators to run In this tutorial I'm going to show you how to get the simulator back to the list Click on the “Device Type” menu to reveal a menu full of possible simulators:. Getting started. The Remoted iOS Simulator for Windows is installed automatically as part of Xamarin in Visual Studio 2019 and Visual Studio 2017. To use it, follow these steps: Pair Visual 2019 to a Mac Build host. In Visual Studio, start debugging an iOS or tvOS project.

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  • In newer versions of swift that call is ProcessInfo.processInfo.environment[…]

Hot Questions

While working with the cross-platform frameworks like React Native, we do not need to build our app every time to test our code on a simulator or real device. It is obvious to open the simulator before we can test the app on the simulator. The common approach to open a simulator can be to start a new build from the Android Studio or the Xcode. It works very well. But it may become frustrating sometimes when you want the things to happen very quickly but the build is taking a long time to open the simulator and test the app. Today, we will be creating some bash scripts to automate the process and start our simulators by just double clicking on the bash script files without creating a new build every time we start working on a code.

The below scripts are tested only for MacOS.

iOS

1. List the installed simulators

First, we will check the device id for the simulator which we want to start. Hit below command to list all of the installed iOS simulators:

The output will be like:

Choose the ID for the simulator of your choice from the above list. For example, B8GFGPCF-CA22-4932-85H2-CA2980351D31 for iPhone 11.

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2. Create the bash script

Create a bash file with a name of your choice, e.g. start_iphone11.sh:

and add the following content in this file(by replacing with the simulator id):

In our example, for iPhone 11, the content will be like:

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It will boot the simulator app and open the simulator with the selected device.

Android

1. List the installed emulators

Hit below command to list all of the installed android emulators(assuming that you have already installed some emulators in Android Studio’s AVD Manager):

It will list the name of all of the installed emulators like:

2. Create the bash script

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Create a new bash file with a name of your choice, e.g. start_pixel_2.sh:

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and add the following content in this file(by replacing with the emulator name):

In our example, for Pixel 2, the content of the file will be like:

Making the scripts executable

Now, our next step will be to make these bash scripts to be executable by double tapping on them. In order to do so, hit the following commands in the terminal inside the same file directory as that of the bash files:

That's it.

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Running the simulators

When you execute these scripts(for example, by double tapping on them), your simulators will be up and running within 2 minutes.